std::enable_if
From cppreference.com
Defined in header <type_traits>
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template< bool B, class T = void > struct enable_if; |
(since C++11) | |
If B is true, std::enable_if has a public member typedef type, equal to T; otherwise, there is no member typedef.
This metafunction is used to conditionally remove functions and classes from overload resolution based on type traits and to provide separate function overloads and specializations for different type traits. std::enable_if can be used as an additional function argument (not applicable to operator overloads), as a return type (not applicable to constructors and destructors), or as a class template or function template parameter.
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[edit] Member types
Type | Definition |
type | either T or no such member, depending on the value of B |
[edit] Possible implementation
template<bool B, class T = void> struct enable_if {}; template<class T> struct enable_if<true, T> { typedef T type; }; |
[edit] Example
#include <type_traits> #include <iostream> // foo1 overloads are enabled via the return type template<class T> typename std::enable_if<std::is_floating_point<T>::value, T>::type foo1(T t) { std::cout << "foo1: float\n"; return t; } template<class T> typename std::enable_if<std::is_integral<T>::value, T>::type foo1(T t) { std::cout << "foo1: int\n"; return t; } // foo2 overload is enabled via a parameter template<class T> T foo2(T t, typename std::enable_if<std::is_integral<T>::value >::type* = 0) { return t; } // foo3 overload is enabled via a template parameter template<class T , class = typename std::enable_if<std::is_integral<T>::value>::type > T foo3(T t) // note, function signature is unmodified { return t; } // A is enabled via a template parameter template<class T, class Enable = void> class A; // undefined template<class T> class A<T, typename std::enable_if<std::is_floating_point<T>::value >::type> { }; int main() { foo1(1.2); // OK, calls the first version of foo1() foo1(10); // OK, calls the second version of foo1() // foo2(0.1); // compile-time error foo2(7); // OK // A<int> a1; // compile-time error A<double> a1; // OK }
Output:
foo1: float foo1: int