/*
 * ScrollPanePainter.java %E%
 *
 * Copyright (c) 2007, Oracle and/or its affiliates. All rights reserved.
 * ORACLE PROPRIETARY/CONFIDENTIAL. Use is subject to license terms.
 */
package com.sun.java.swing.plaf.nimbus;

import java.awt.*;
import java.awt.geom.*;
import java.awt.image.*;
import javax.swing.*;
import com.sun.java.swing.Painter;

/**
 */
public final class ScrollPanePainter extends AbstractRegionPainter {
    //package private integers representing the available states that
    //this painter will paint. These are used when creating a new instance
    //of ScrollPanePainter to determine which region/state is being painted
    //by that instance.
    static final int BACKGROUND_ENABLED = 1;
    static final int BORDER_ENABLED_FOCUSED = 2;
    static final int BORDER_ENABLED = 3;


    private int state; //refers to one of the static final ints above
    private PaintContext ctx;

    //the following 4 variables are reused during the painting code of the layers
    private Path2D path = new Path2D.Float();
    private Rectangle2D rect = new Rectangle2D.Float(0, 0, 0, 0);
    private RoundRectangle2D roundRect = new RoundRectangle2D.Float(0, 0, 0, 0, 0, 0);
    private Ellipse2D ellipse = new Ellipse2D.Float(0, 0, 0, 0);

    //All Colors used for painting are stored here. Ideally, only those colors being used
    //by a particular instance of ScrollPanePainter would be created. For the moment at least,
    //however, all are created for each instance.
    private Color color1 = decodeColor("nimbusBorder", 0.0f, 0.0f, 0.0f, 0);
    private Color color2 = decodeColor("nimbusFocus", 0.0f, 0.0f, 0.0f, 0);


    //Array of current component colors, updated in each paint call
    private Object[] componentColors;

    public ScrollPanePainter(PaintContext ctx, int state) {
        super();
        this.state = state;
        this.ctx = ctx;
    }

    @Override
    protected void doPaint(Graphics2D g, JComponent c, int width, int height, Object[] extendedCacheKeys) {
        //populate componentColors array with colors calculated in getExtendedCacheKeys call
        componentColors = extendedCacheKeys;
        //generate this entire method. Each state/bg/fg/border combo that has
        //been painted gets its own KEY and paint method.
        switch(state) {
            case BORDER_ENABLED_FOCUSED: paintBorderEnabledAndFocused(g); break;
            case BORDER_ENABLED: paintBorderEnabled(g); break;

        }
    }
        


    @Override
    protected final PaintContext getPaintContext() {
        return ctx;
    }

    private void paintBorderEnabledAndFocused(Graphics2D g) {
        rect = decodeRect1();
        g.setPaint(color1);
        g.fill(rect);
        rect = decodeRect2();
        g.setPaint(color1);
        g.fill(rect);
        rect = decodeRect3();
        g.setPaint(color1);
        g.fill(rect);
        rect = decodeRect4();
        g.setPaint(color1);
        g.fill(rect);
        path = decodePath1();
        g.setPaint(color2);
        g.fill(path);

    }

    private void paintBorderEnabled(Graphics2D g) {
        rect = decodeRect1();
        g.setPaint(color1);
        g.fill(rect);
        rect = decodeRect2();
        g.setPaint(color1);
        g.fill(rect);
        rect = decodeRect3();
        g.setPaint(color1);
        g.fill(rect);
        rect = decodeRect4();
        g.setPaint(color1);
        g.fill(rect);

    }



    private Rectangle2D decodeRect1() {
            rect.setRect(decodeX(0.6f), //x
                         decodeY(0.4f), //y
                         decodeX(2.4f) - decodeX(0.6f), //width
                         decodeY(0.6f) - decodeY(0.4f)); //height
        return rect;
    }

    private Rectangle2D decodeRect2() {
            rect.setRect(decodeX(0.4f), //x
                         decodeY(0.4f), //y
                         decodeX(0.6f) - decodeX(0.4f), //width
                         decodeY(2.6f) - decodeY(0.4f)); //height
        return rect;
    }

    private Rectangle2D decodeRect3() {
            rect.setRect(decodeX(2.4f), //x
                         decodeY(0.4f), //y
                         decodeX(2.6f) - decodeX(2.4f), //width
                         decodeY(2.6f) - decodeY(0.4f)); //height
        return rect;
    }

    private Rectangle2D decodeRect4() {
            rect.setRect(decodeX(0.6f), //x
                         decodeY(2.4f), //y
                         decodeX(2.4f) - decodeX(0.6f), //width
                         decodeY(2.6f) - decodeY(2.4f)); //height
        return rect;
    }

    private Path2D decodePath1() {
        path.reset();
        path.moveTo(decodeX(0.4f), decodeY(0.4f));
        path.lineTo(decodeX(0.4f), decodeY(2.6f));
        path.lineTo(decodeX(2.6f), decodeY(2.6f));
        path.lineTo(decodeX(2.6f), decodeY(0.4f));
        path.curveTo(decodeAnchorX(2.5999999046325684f, 0.0f), decodeAnchorY(0.4000000059604645f, 0.0f), decodeAnchorX(2.880000352859497f, 0.09999999999999432f), decodeAnchorY(0.4000000059604645f, 0.0f), decodeX(2.8800004f), decodeY(0.4f));
        path.curveTo(decodeAnchorX(2.880000352859497f, 0.09999999999999432f), decodeAnchorY(0.4000000059604645f, 0.0f), decodeAnchorX(2.880000352859497f, 0.0f), decodeAnchorY(2.879999876022339f, 0.0f), decodeX(2.8800004f), decodeY(2.8799999f));
        path.lineTo(decodeX(0.120000005f), decodeY(2.8799999f));
        path.lineTo(decodeX(0.120000005f), decodeY(0.120000005f));
        path.lineTo(decodeX(2.8800004f), decodeY(0.120000005f));
        path.lineTo(decodeX(2.8800004f), decodeY(0.4f));
        path.lineTo(decodeX(0.4f), decodeY(0.4f));
        path.closePath();
        return path;
    }




}
